Today, we made the body of the prototype. It had some small mistakes but nothing major. We aren't going to make physical pushbuttons because it is easier to show when only the LEDs are physical. We also decided to leave one shelf out so we could place a bigger map in the locker or even your sports equipment. This makes the locker a module system because you can put in as many shelves as your hart desires.
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This week we took the opportunity to leave the programming and we finished the frame for our prototype. Now it is equipped with some space for wires and we made holes on the side for the LED's. This is all still in the digital version, but the frame of the prototype is already being made as we speak. We are going to make this prototype out of wood that we cut in to the correct sizes with our laser cutter. Next week we are going to assemble our prototype and in our program we will change the virtual buttons to fysical buttons. This week we have programmed the automatic notification. You will receive a message when the book is still in the shelf when you need it at a preset time. Our next step is making a physical prototype. This prototype will have a couple of shelves with on each one a button and a LED on the side. We will make the prototype by using our laser cutter. The 3D drawing of this prototype is almost finished, we just need to preserve space for wires and make holes for the LEDs and buttons. This week we have been able to add some subjects. We have been able to add to button. If you press one of the buttons some LED's will show you which subject you have to take with you. When you press the other button you will get a notification if you have forgotten a book. It will also tell you which book you have forgotten to take with you. Our next step in the programming will be that you get a notification without pressing a button when you have forgotten a book. But we will keep the other button so you will be able to check whether or not you have forgotten something Welcome,
In this blog we, the students of industrial sciences at PROVIL, will show you the updates on our project Never4Get. Never4Get is our project in the contest organised by Iotopia. In this contest the participants have to think about an idea within the theme 'Internet of Things'. You can find some more information on Iotopia's site that is linked with the button that's called Iotopia in 'our partners' section. You can find it in the collumn at the right of the screen. On this blog we will let you know our latest updates about the project we have chosen. We call it Never4Get. Never4Get is an application to improve your school experience. With our app you will never forget your schoolbooks again. With modified bookshelves and a locker we will let you know when you forgot any of your books. You will also know which book you have to take with you and which one you should leave at home. If our project makes it through to a further stage of the contest, we will also modify your backpack and your books. With adjustment we will exactly know whether or not you have forgotten your book. Thanks to Iotopia we have a starter packet which contains some LED's, buttons, a microcontroller, etc. For the programming part of our project we will be using AllThingsTalk Maker. Thank you for taking a look at our blog. |
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